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Freefall

Freefall

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Devlog

  • Almost done
    November 16, 2021 by Zazanders Games
    Players can now collect objects in the air for points Birds and other Sky Divers give points but also damage your parachute. Too much damage results in falling to a bloody death. All main features are... Continue reading
  • Birds, Rainbows, Spawn Code...
    November 15, 2021 by Zazanders Games
    Today was all about setting up the object spawn system, which due to a technical reason within Godot Engine had me scratching my head for a bit until I remembered how the engine loads Nodes. My Spawne... Continue reading
  • Day 3: Deploy the 'Chute!
    November 13, 2021 by Zazanders Games
    Today ended up being about implementing the parachute and hammering out some key design decisions such as: Do we use current altitude to determine when the chute pulls or a straight up time to impact... Continue reading
  • Day 2: Player Movement, Background Effects
    November 12, 2021 by Zazanders Games
    In addition to creating an airplane, today was focused on getting the basic player movement, launch from the airplane, and animations working, as well as some basic parallax background effects. Clouds... Continue reading
  • Development Begins!
    November 11, 2021 by Zazanders Games
    Development has begun on Freefall! A game for the 60 Second Game Jam. Players will have about a minute to rack up as many points as you can before you have to pull your 'chute and make a safe landing... Continue reading
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