Birds, Rainbows, Spawn Code...


Today was all about setting up the object spawn system, which due to a technical reason within Godot Engine had me scratching my head for a bit until I remembered how the engine loads Nodes.  My Spawner Object was loaded first, before the positions it referenced were loaded, thus returning null when trying to access said positions. I could have fixed this by simply moving my Spawner object up in the tree, but instead, I decided to flex(barely) my coding skills and stored the position's object path as a string rather than an onready variable, then used get_node() at the time the positions would need to be accessed. 

Enemy and collectable/points object art is also complete. The next thing to do is set up their collisions, get some particle blood explosions in and set up the ending landing states. If you run into too many birds your parachute's gonna fail, buddy! At that point, I'll be ready to submit to the jam and write up a postmortem.


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