Day 3: Deploy the 'Chute!
Freefall » Devlog
Today ended up being about implementing the parachute and hammering out some key design decisions such as: Do we use current altitude to determine when the chute pulls or a straight up time to impact countdown. At the moment it says Altitude, but after fiddling around, I feel like a countdown to impact is more clear to the player and also a bit easier to implement.
I created a color variant of the sky diver for the NPCs you (hopefully) want to avoid. I plan to make their parachutes fail if you hit them, sending them falling to their doom.
I also began drawing a shitty seagull, then my dog needed a walk and it was quitting time anyway so I'll continue that work tomorrow.
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Freefall
Can you make it down alive?
Status | In development |
Author | Zazanders Games |
Genre | Action |
Tags | 2D, Arcade, Pixel Art, Short |
Languages | English |
More posts
- Almost doneNov 16, 2021
- Birds, Rainbows, Spawn Code...Nov 15, 2021
- Day 2: Player Movement, Background EffectsNov 12, 2021
- Development Begins!Nov 11, 2021
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